Let’s go back to the old style and use this article’s topic to wrap some useful code. Start developing after a leap of faith.
The title of this should be extremely self explanatory, but still more info after the jump.
This article is about 2D primitives and provides some code to interact with then. More after the jump.
Part 3 of the articles about PlayStation development. Get ready for the next battle after the jump!
Second part of the article on how to write fast and reliable code for the PlayStation. More after the jump.
This is a little article I decided to write while reading some good and bad code from various homebrew PlayStation communities. Full news after the jump.
In today’s update we discuss a bit about a recent find on PlayStation micro-otpimizations and unexpected results. Full news after the jump.
Ready for a new recap? Here goes something.
Time for a new recap update. More info after the jump.
For those familiar with my previous works, this is the usual drill on my old translation blogs. More info after the jump!