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Classic REbirth opens on Patreon

Posted on February 4, 2019February 5, 2019Categories Classic REbirth1 Comment

WHY IS THIS HAPPENING? At this point Classic REbirth has become quite a huge project of mine and it takes large amounts of time to develop and maintain. With my recent switch to a new job my chances of working on this, or even branching into other classic games (i.e. Resident Evil 3, Dino Crisis … Read more Classic REbirth opens on Patreon

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Xmas release for RE2 Classic REbirth

Posted on December 24, 2018February 6, 2019Categories Classic REbirth1 Comment

Hit that jump button to read this whole entry.

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Resident Evil 1 PC, a fix to the classic version

Posted on July 4, 2018February 6, 2019Categories Classic REbirth5 Comments

If you’re looking for a fix to this ancient port, click on the jump button and get ready for fun times!

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Intro coding and CD-rom usage

Posted on June 21, 2016June 21, 2016Categories Development1 Comment

Let’s go back to the old style and use this article’s topic to wrap some useful code. Start developing after a leap of faith.

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3D graphics and controller handling

Posted on June 14, 2016June 15, 2016Categories DevelopmentLeave a reply

The title of this should be extremely self explanatory, but still more info after the jump.

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Working around 2D primitives

Posted on June 12, 2016June 13, 2016Categories DevelopmentLeave a reply

This article is about 2D primitives and provides some code to interact with then. More after the jump.

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Light sources: how they work and what you can do with them

Posted on June 11, 2016June 11, 2016Categories DevelopmentLeave a reply

Part 3 of the articles about PlayStation development. Get ready for the next battle after the jump!

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Writing a good replacement for LibGS

Posted on June 11, 2016September 16, 2018Categories Development1 Comment

Second part of the article on how to write fast and reliable code for the PlayStation. More after the jump.

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The do’s and don’ts of PlayStation programming

Posted on June 10, 2016June 11, 2016Categories DevelopmentLeave a reply

This is a little article I decided to write while reading some good and bad code from various homebrew PlayStation communities. Full news after the jump.

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The weird art of optimization

Posted on April 14, 2016April 22, 2016Categories Resident Evil 2 Prototype (1.5)5 Comments

In today’s update we discuss a bit about a recent find on PlayStation micro-otpimizations and unexpected results. Full news after the jump.

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