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  • Intro coding and CD-rom usage

    21 Jun, 2016

  • 3D graphics and controller handling

    14 Jun, 2016

  • Working around 2D primitives

    12 Jun, 2016

  • Light sources: how they work and what you can do with them

    11 Jun, 2016

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Intro coding and CD-rom usage

Posted on June 21, 2016June 21, 2016Categories DevelopmentLeave a reply

Let’s go back to the old style and use this article’s topic to wrap some useful code. Start developing after a leap of faith.

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3D graphics and controller handling

Posted on June 14, 2016June 15, 2016Categories DevelopmentLeave a reply

The title of this should be extremely self explanatory, but still more info after the jump.

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Working around 2D primitives

Posted on June 12, 2016June 13, 2016Categories DevelopmentLeave a reply

This article is about 2D primitives and provides some code to interact with then. More after the jump.

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Light sources: how they work and what you can do with them

Posted on June 11, 2016June 11, 2016Categories DevelopmentLeave a reply

Part 3 of the articles about PlayStation development. Get ready for the next battle after the jump!

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Writing a good replacement for LibGS

Posted on June 11, 2016June 12, 2016Categories Development2 Comments

Second part of the article on how to write fast and reliable code for the PlayStation. More after the jump.

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The do’s and don’ts of PlayStation programming

Posted on June 10, 2016June 11, 2016Categories DevelopmentLeave a reply

This is a little article I decided to write while reading some good and bad code from various homebrew PlayStation communities. Full news after the jump.

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The weird art of optimization

Posted on April 14, 2016April 22, 2016Categories Resident Evil 2 Prototype (1.5)5 Comments

In today’s update we discuss a bit about a recent find on PlayStation micro-otpimizations and unexpected results. Full news after the jump.

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Bienvenue aux Laboratoires Parapluie

Posted on April 3, 2016April 3, 2016Categories Resident Evil 2 Prototype (1.5)4 Comments

Ready for a new recap? Here goes something.

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Parallel work is always a good thing

Posted on February 1, 2016February 1, 2016Categories Resident Evil 2 Prototype (1.5)8 Comments

Time for a new recap update. More info after the jump.

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Updates, just like old times

Posted on January 11, 2016Categories Resident Evil 2 Prototype (1.5)5 Comments

For those familiar with my previous works, this is the usual drill on my old translation blogs. More info after the jump!

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