What’s coming next for Classic REbirth

As most of you following on Twitter already know, I’m updating the RE1 version of Classic REbirth with all those features that were supposed to kick in. Hit on that jump button to read the whole thing!

Like the news intro sort of implies, Hardware Mode is finally functional and Software Mode is nothing more than a relic of the past (it doesn’t even work properly anymore, it’s just hidden under the carpet). If you’re not familiar with Hardware Mode, this is what it does: game is rendered at a higher resolution (640×480), supports all fancy hardware acceleration features like texture filtering, and fixes texture warping artifacts. I took it from there and improved it further by adding the same kind of treatment that Resident Evil 2 SourceNext got: even higher resolutions, stability fixes, modern Windows support, and optional improvements for major issues.

In order to work smoothly on this new revision of the DLL I had to make one very important choice: what version to support. This choice fell on the Japanese MediaKite print, which happens to be the latest release of the game, but it’s also completely in Japanese. How do we fix this situation for those who can’t read Japanese and want to fully experience the game? Well, the Classic REbirth DLL does some magic behind the curtain and translates the whole game for you, just like the RE2 version does. So, in other words, the European / USA version with the “NEWEUR” fix becomes useless and isn’t supported anymore; remember that before you try the new patch and be sure to already have around a copy of the MediaKite print. I’ll probably rework the project page and drop useless stuff to make it more straightforward.

You can always find a list of upcoming features in either version of Classic REbirth in their respective change log pages (quick links: CR1 and CR2) and if you are a backer on Patreon you can get pre-release or work in progress builds.

7 opinions on “What’s coming next for Classic REbirth”

    1. It’s the most common used by speedrunners, so it’s not hard to find. Alternatively you can just use any Japanese release and I’ll provide the executable, since it’s more like a patch.

  1. Hi Gemini,

    I know you are working on Dino Crisis right now, but i do have some questions relating to RE Classic REbirth:

    Would you want to add all content and modes form other versions in the far future? Is this even worth to do?

    Biohazard (v1.0) PS1:

    – Exclusive costumes for JiIl and Chris
    – Add original end credits theme theme.

    Director’s Cut PS1:

    – Original mode
    – Training mode
    – Advanced mode (and its new alternative costumes for JiIl, Chris and Rebecca) As well as a cheat to get double ammo.

    So basically a port of the entire Directors cut content as a mod or patch.

    Director’s Cut Dual Shock Edition PS1:

    – International version (USA) has increased difficulty (Enemies have more health, both characters have less, Ink ribbons give 2 instead of 3 again) maybe include that as a separate difficulty mode?

    Biohazard Sega Saturn:

    – Exclusive Tick enemies (Reskinned Hunter)
    – Second Tyrant fight in the labs (Chris only)
    – Battle Mode minigame
    – New alternative costumes for Jill and Chris.

    Would that even be compatible with RE Classic REbirth? You don’t every have to bother with all this, if you don’t want to.

    After all you have already at this stage done more than enough.

    I mean just having a PROPERLY PLAYABLE VERSION of Resident Evil on PC is a miracle. I tried it to get it to work in the past, way before RE Classic REbirth was a thing and it never worked properly.

    Not to mention all your other work that you have done and are doing now. So THANK YOU SO MUCH for all your hard work & dedication!

    PS. Source for version differences:

    https://www.neogaf.com/threads/resident-evil-1-2-and-3-platform-and-version-differences.1040104/

Leave a Reply to Stephen Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.