The Apple of Eden

Make retro-gaming great again.

  • Home
  • Downloads
  • Forums
  • Support Squeeze Bomb
  • Who we are
Skip to content
Games
  • Resident Evil 1 Classic REbirth
  • Resident Evil 2 Classic REbirth
  • Resident Evil 2 Prototype (1.5)
  • Resident Evil: Behind the Mask
  • Resident Evil: Hazardous Battle
Archives
  • October 2019
  • March 2019
  • February 2019
  • December 2018
  • July 2018
  • June 2016
  • April 2016
  • February 2016
  • January 2016
  • December 2015
Categories
  • Classic REbirth (8)
  • Development (6)
  • Resident Evil 2 Prototype (1.5) (6)
  • Uncategorized (1)
Forums
  • Games crashes at Kendo asked by Marian, 1 week ago.
  • Error Message asked by Donavan Holder, 2 weeks ago.
  • Any way to change how the backgrounds look? asked by Perene, 4 weeks ago.
  • Can cheat codes be used? asked by Perene, 4 weeks ago.
  • pu.mp4 asked by Michael11205, 2 months ago.
Meta
  • Log in
  • Entries RSS
  • Comments RSS
  • WordPress.org

Category: Development

Intro coding and CD-rom usage

Posted on June 21, 2016June 21, 2016Categories Development1 Comment

Let’s go back to the old style and use this article’s topic to wrap some useful code. Start developing after a leap of faith.

Read More

3D graphics and controller handling

Posted on June 14, 2016June 15, 2016Categories DevelopmentLeave a reply

The title of this should be extremely self explanatory, but still more info after the jump.

Read More

Working around 2D primitives

Posted on June 12, 2016June 13, 2016Categories DevelopmentLeave a reply

This article is about 2D primitives and provides some code to interact with then. More after the jump.

Read More

Light sources: how they work and what you can do with them

Posted on June 11, 2016June 11, 2016Categories DevelopmentLeave a reply

Part 3 of the articles about PlayStation development. Get ready for the next battle after the jump!

Read More

Writing a good replacement for LibGS

Posted on June 11, 2016September 16, 2018Categories Development1 Comment

Second part of the article on how to write fast and reliable code for the PlayStation. More after the jump.

Read More

The do’s and don’ts of PlayStation programming

Posted on June 10, 2016June 11, 2016Categories DevelopmentLeave a reply

This is a little article I decided to write while reading some good and bad code from various homebrew PlayStation communities. Full news after the jump.

Read More

Recent Comments
  • Gemini on Dino Crisis 2 love?
  • Gemini on Resident Evil 2 Classic REbirth DLL
  • Starscream on Resident Evil 2 Classic REbirth DLL
  • dfk on Resident Evil 2 Classic REbirth DLL
  • Seb on Dino Crisis 2 love?
Suggested video
Recent Tweets
  • Whoever coded the DirectInput support in Dino Crisis 1 did an absurdly intricate job. I still have no idea how the… https://t.co/82ed2t2osV13 hours ago
  • Let's see how this works with some better video quality, courtesy of YouTube. https://t.co/344aKCoOQDyesterday

The Apple of Eden © 2019. All Rights Reserved.

Quidus © 2017. All rights reserved. Theme by skroli . Powered by WordPress.
This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish.Accept Read More
Privacy & Cookies Policy

Necessary Always Enabled