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Category: Resident Evil 2 Prototype (1.5)

The weird art of optimization

Posted on April 14, 2016April 22, 2016Categories Resident Evil 2 Prototype (1.5)5 Comments

In today’s update we discuss a bit about a recent find on PlayStation micro-otpimizations and unexpected results. Full news after the jump.

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Bienvenue aux Laboratoires Parapluie

Posted on April 3, 2016April 3, 2016Categories Resident Evil 2 Prototype (1.5)4 Comments

Ready for a new recap? Here goes something.

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Parallel work is always a good thing

Posted on February 1, 2016February 1, 2016Categories Resident Evil 2 Prototype (1.5)8 Comments

Time for a new recap update. More info after the jump.

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Updates, just like old times

Posted on January 11, 2016Categories Resident Evil 2 Prototype (1.5)6 Comments

For those familiar with my previous works, this is the usual drill on my old translation blogs. More info after the jump!

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Is the story mode coming?

Posted on December 25, 2015December 27, 2015Categories Resident Evil 2 Prototype (1.5)5 Comments

We’ve been getting this asked several times, and the answer is YES! Sherry Chris-mas, everyone! More info after the jump.

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We’re open for business

Posted on December 15, 2015December 15, 2015Categories Resident Evil 2 Prototype (1.5)13 Comments

Welcome, stranger! We’re finally opening our own website, in order to make people more comfortable because this isn’t a social network and some of you would rather prefer an actual portal to check on the latest news. This website will contain updates and project pages about Team IGAS and Loboto 3, all in one place … Read more We’re open for business

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