Resident Evil 2 Classic REbirth DLL


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File Size 867.02 KB
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Create Date September 2, 2018
Last Updated September 29, 2018
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HOW TO USE THIS

  1. Extract the DLL in the same folder where your bio2.exe is located.
  2. Make sure that you are using version 1.1.0 and no compatibility modes are active (those are bad and will break the game).
  3. Boot the game as usual and, if you have the correct executable, you're done! If you try using an unsupported executable you will get a message that tells you it's not supported and nothing will be patched.

33 opinions on “Resident Evil 2 Classic REbirth DLL”

    1. I haven’t yet tested this patch but I heard that the death scenes are already restored. If I remember correctly, the international release of PC version used different death scenes for Original and Arrange mode. Original mode was based on the international PlayStation version and used uncensored death scenes while Arrange mode was based on the Japanese PlayStation version and used censored death scenes. I don’t know if this difference is preserved in Classic REbirth patch.

        1. Thank you for confirming that. Out of curiosity: I heard that the SourceNext release of RE3/BH3 included the previously missing vibration support for controllers through DirectInput. Is vibration also included in the SourceNext release of RE2/BH2? If it is, how much effort would it require to enhance this feature to support XInput, as well? Understandably that is probably not a big priority, but it is something I was wondering about.

          1. I think the bytecode to make the pad vibrate is still there, it just does nothing. No idea if other special cases such as weapons still retain such functionality. Could be there, or maybe not, I haven’t verified.

        2. Would be very nice to remove censorship in the original mode because arrange doesn’t have auto-aim. Or just add auto-aim to the arrange mode. That stupid censorship is really very dumb and pointless feature…

        3. Thank you again for the information regarding the bytecode for vibration. Even if the SourceNext version doesn’t have actual vibration support, that might make it somewhat easier for modders to add at some point. Of course, that is mostly a cosmetic issue and the important thing is to get this game to work on modern systems, as has happened. 🙂

          1. I did take some time to inspect if adding vibration would be possible. Some calls are still there and events would be able to take advantage of that, but in other cases (say weapon / enemy code), it would require way too many code injections.

    1. It’s missing in all the PC versions because those are technically filler messages while the game loads from CD. PC loads almost instantly, I guess that’s why they were dropped.

  1. thank you for all the good work you have done! do you plan to add more resolutions? i get a 1024×768 just after the standard 640×40… would be possible to add a 800×600 resolution between them? also, i like the title biohazard more than the resident evil one, do you also plan a patch where it is possible to choose between japanese and western titles?

    1. Partial resolutions have been ignored because they look baaaad. Currently they are all pixel precise multiples of 320×240, except for fullscreen, which adapts to whatever ratio your desktop vertical resolution has.

      1. aah i see now… knowing that now everything makes sense. i’m glad you guys are making such a great job. it has been almost 2 decades since the first release of the game and nobody has done something so professional like you people. i particularly loved what you done to save point problems near the end of the game by fixing it. i have one last question and it may sound silly to ask, but… anyway. it is possible to fix the platinum versions of the game? i know that the structure folders are similar. is it in your plans to give such a treatment? okay… thanx again and have a nice day.

        1. It is redundant to use the Platinum version at this point, for three reasons: 1) SourceNext is way more stable on modern Windows (i.e. no crashes), 2) with the DLL SN behaves almost exactly like Platinum, and 3) recreating this for Platinum would require all the patches to be remade from scratch, which is a lot of work and it’s not really worth the trouble considering all the PROs in using SN.

  2. Hello Gemini,
    The game crashes after entering Kendo’s gunshop after he says “FREEZE!” i am using sourcenext + your fix + 1.1 patch.

  3. 1. Game with this dll will not load while bandicam is active. It will just crash.
    2. Its not recognizing my Sony Dualshock 4 v2 gamepad, either wireless or via usb cable. If that could be fixed it would be awesome

      1. You can still use the Dualshock 4 as XInput if you install Ds4Windows. As for Bandicam, it’s probably crashing because it injects incorrectly into DirectDraw. Better record with OBS.

        1. Game without dll works fine with Bandicam. But once dll is added it crashes. As for ds4windows, thanks i prefer windows drivers, that way i have ps icons in games via steam.

          1. Bandicam simply can’t hook into my proxy DLL, since I basically made fake calls to DirectDraw to make it inject into the game seamlessly. As for DS4Windows, you can set it to launch manually so that it converts the DS4 into XInput only when you really need it.

  4. Ohh man this is super awesome. Finally a proper solution to fix this great game.
    One question . You have plans to traslate RE2 SN in other languages? Maybe French or German or something like that.

    Regards dude and keep this great work!!!

  5. I installed the dll and the patch, but when I did it stopped registering my controller. It said I needed “config.ini” but I couldn’t find it anywhere and I was wondering how can I get my controller working again. And if it’s not too much, is there a way I can get the bonuses of RE2CR but keep it in Japanese?

  6. A giant thank you. I’ve been considering replaying RE2 before the remake comes out and the timing of this release is great since my sourcenext version stopped working (pc died and a copy/paste of my old installed version made the game crash before full launch) and I came across this while looking for a solution. So glad you did this, btw this is the most painless patch I’ve ever installed, it couldn’t possibly be easier to use.

    1. If you have the game installed under default Program Files, chances are the ini is getting saved to a virtual folder somewhere else under C:\Users\[User name]\. I would recommend to perform a file search to find config.ini and change the DInput setting to 1, so that it works with DirectInput instead.

  7. PC version doesn’t have a bloody texture on the body of a zombie, when you shoot the head. I also remember that in the PC version on the back and front yard of the police station, as well as in the office where Marvin is not played audio tracks. In your patch these problems solved?

  8. Hi, so I played it up until main hall. I have one little issue. It seems to be running a bit slow. Not too slow, but not at normal speed either. Can you help me out?

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