Resident Evil 2 Classic REbirth DLL


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File Size 1.06 MB
File Type 7z
Create Date September 2, 2018
Last Updated February 28, 2019
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HOW TO USE THIS

  1. Extract the DLL in the same folder where your bio2.exe is located.
  2. Make sure that you are using version 1.1.0 and no compatibility modes are active (those are bad and will break the game).
  3. Boot the game as usual and, if you have the correct executable, you're done! If you try using an unsupported executable you will get a message that tells you it's not supported and nothing will be patched.

TROUBLESHOOTING

If you're having issues to locate config.ini next to the DLL and game EXE or the patch just won't create it, try moving the game folder to a non-protected path and make sure to give it user privileges, or just install the game in a path that isn't the default Program Files (x86). If config.ini is still not appearing by installing elsewhere, try running the game with admin rights.

214 opinions on “Resident Evil 2 Classic REbirth DLL”

    1. I haven’t yet tested this patch but I heard that the death scenes are already restored. If I remember correctly, the international release of PC version used different death scenes for Original and Arrange mode. Original mode was based on the international PlayStation version and used uncensored death scenes while Arrange mode was based on the Japanese PlayStation version and used censored death scenes. I don’t know if this difference is preserved in Classic REbirth patch.

        1. Thank you for confirming that. Out of curiosity: I heard that the SourceNext release of RE3/BH3 included the previously missing vibration support for controllers through DirectInput. Is vibration also included in the SourceNext release of RE2/BH2? If it is, how much effort would it require to enhance this feature to support XInput, as well? Understandably that is probably not a big priority, but it is something I was wondering about.

          1. I think the bytecode to make the pad vibrate is still there, it just does nothing. No idea if other special cases such as weapons still retain such functionality. Could be there, or maybe not, I haven’t verified.

        2. Would be very nice to remove censorship in the original mode because arrange doesn’t have auto-aim. Or just add auto-aim to the arrange mode. That stupid censorship is really very dumb and pointless feature…

        3. Thank you again for the information regarding the bytecode for vibration. Even if the SourceNext version doesn’t have actual vibration support, that might make it somewhat easier for modders to add at some point. Of course, that is mostly a cosmetic issue and the important thing is to get this game to work on modern systems, as has happened. 🙂

          1. I did take some time to inspect if adding vibration would be possible. Some calls are still there and events would be able to take advantage of that, but in other cases (say weapon / enemy code), it would require way too many code injections.

      1. Hey, Gemini. Thanks for the hard work. It’s very useful it does solved the lag/slowdown problem with my sourcenext edition. But I noticed something is wrong about the Original and Arrange item and enemy placement. I read the forum (an old discussion like 5 years ago) that explains how the sourcenext’s Original and Arrange mode differences. Original is simply Japanese version’s enemy and item placement.

        After I installed the patch, everything goes smooth until later I noticed something wrong with (presumably) the save file. I played the Original mode which means enemy and item placement is supposed to be in Japanese format (the noticeable example was, in Japanese version every ammo is visible. Which means no hidden ammo behind statue, Wesker’s desk, and near the red jewel painting puzzle).

        One day I decided to enjoy the story and reading all the files scattered around the RE2 world, digging any information to make sure I get 100% things in the game instead of speedruning it. In this playthrough I chose the Original mode Leon A. As the game starts, no enemy in front of Kendo’s Gunshop, well of course it’s Japanese placement. When I got inside the RPD, met Marvin, then saved.

        And this is when the weirdness started.

        I loaded the game the other day. Encountered the first Licker, pass through, enter the hallway and entered the room where the painting red jewel is. Something weird, there should be a handgun ammo on the desk near the chaldboard, but it’s nowhere to be found so I checked at the backroom and check the hidden ammo near the painting and I found it (it changed to be the Arrange mode or the US item placement). It became more obvious that my Original mode playthrough changed to be Arrange mode as I get to the 2nd floor of RPD main hall where in Japanese placement there should be only 3 zombies but it was 4 which means it’s definitely US placement.

        I tried to close the program, then loaded the file but same thing happened. It became the US placement. Then I tried to get Leon killed, back to the main menu and loaded the game without closing the program but still the same. I assume this mod causes the game to save the file as Arrange mode. Sorry I don’t know how the save works in detail so I can’t explain more.

        So I deleted the .7z and .dll and play it as it is. Started the game Original (JP placement), Leon A, get to the RPD, saved (the save file is written in Japanese), then checked the handgun ammo on the desk dear chalkboard. It’s still in JP placement format. Then I reset the game, load the file and checked the handgun ammo on the desk and it’s still there, no hidden ammo at all and all the enemy placement are still in JP placement.

        Also, I checked the save file (Original, Leon A) I wrote using the mod (which is written in English), and I found out that everything is changed to Arrange mode or the US placement (haven’t checked everything but I’m pretty sure cause it’s too overwhelming to check everything, lol).

        From this, I concluded that whenever you save the game while this mod is on, even you selected the Original mode, your safe file will changed as Arrange mode.

        Gemini, I really wish that you can fix this issue. This issue seems simple but what if I play Leon A Original, finish the game, save the game and hoping to continue the scenario as Claire B Original and it turned out to be Claire B Arrange. This definitely will piss me off. Simply, no JP placement for B scenarios for both character.

        Sorry for the long winding road and sorry for my bad English. Thank you for reading and I hope you read this, Gemini. Hopefully you will fix this issue.

    1. It’s missing in all the PC versions because those are technically filler messages while the game loads from CD. PC loads almost instantly, I guess that’s why they were dropped.

  1. thank you for all the good work you have done! do you plan to add more resolutions? i get a 1024×768 just after the standard 640×40… would be possible to add a 800×600 resolution between them? also, i like the title biohazard more than the resident evil one, do you also plan a patch where it is possible to choose between japanese and western titles?

    1. Partial resolutions have been ignored because they look baaaad. Currently they are all pixel precise multiples of 320×240, except for fullscreen, which adapts to whatever ratio your desktop vertical resolution has.

      1. aah i see now… knowing that now everything makes sense. i’m glad you guys are making such a great job. it has been almost 2 decades since the first release of the game and nobody has done something so professional like you people. i particularly loved what you done to save point problems near the end of the game by fixing it. i have one last question and it may sound silly to ask, but… anyway. it is possible to fix the platinum versions of the game? i know that the structure folders are similar. is it in your plans to give such a treatment? okay… thanx again and have a nice day.

        1. It is redundant to use the Platinum version at this point, for three reasons: 1) SourceNext is way more stable on modern Windows (i.e. no crashes), 2) with the DLL SN behaves almost exactly like Platinum, and 3) recreating this for Platinum would require all the patches to be remade from scratch, which is a lot of work and it’s not really worth the trouble considering all the PROs in using SN.

  2. Hello Gemini,
    The game crashes after entering Kendo’s gunshop after he says “FREEZE!” i am using sourcenext + your fix + 1.1 patch.

      1. i had the same problem, i copy&pasted my old installation on a new installed win10 system (the game was originally installed on win7). crashed when gunshop guy sayed “freeze!” (how ironic…) – did a clean reinstall of the fame, then patched it to 110 and used the dll after that. runs like a dime. one thing tho, the subs are missing in the in-game videos (both gunshop owners speach text and the black cop inside the police building had none). is that normal? did not finf any options for sublines to enable in the starter/ini.

  3. 1. Game with this dll will not load while bandicam is active. It will just crash.
    2. Its not recognizing my Sony Dualshock 4 v2 gamepad, either wireless or via usb cable. If that could be fixed it would be awesome

    1. OK, my bad, i am an idiot. config.ini DinputEnable = 1 and dualshock 4 works. Only bandicam is causing crash with the game

      1. You can still use the Dualshock 4 as XInput if you install Ds4Windows. As for Bandicam, it’s probably crashing because it injects incorrectly into DirectDraw. Better record with OBS.

        1. Game without dll works fine with Bandicam. But once dll is added it crashes. As for ds4windows, thanks i prefer windows drivers, that way i have ps icons in games via steam.

          1. Bandicam simply can’t hook into my proxy DLL, since I basically made fake calls to DirectDraw to make it inject into the game seamlessly. As for DS4Windows, you can set it to launch manually so that it converts the DS4 into XInput only when you really need it.

  4. Ohh man this is super awesome. Finally a proper solution to fix this great game.
    One question . You have plans to traslate RE2 SN in other languages? Maybe French or German or something like that.

    Regards dude and keep this great work!!!

  5. I installed the dll and the patch, but when I did it stopped registering my controller. It said I needed “config.ini” but I couldn’t find it anywhere and I was wondering how can I get my controller working again. And if it’s not too much, is there a way I can get the bonuses of RE2CR but keep it in Japanese?

  6. A giant thank you. I’ve been considering replaying RE2 before the remake comes out and the timing of this release is great since my sourcenext version stopped working (pc died and a copy/paste of my old installed version made the game crash before full launch) and I came across this while looking for a solution. So glad you did this, btw this is the most painless patch I’ve ever installed, it couldn’t possibly be easier to use.

    1. If you have the game installed under default Program Files, chances are the ini is getting saved to a virtual folder somewhere else under C:\Users\[User name]\. I would recommend to perform a file search to find config.ini and change the DInput setting to 1, so that it works with DirectInput instead.

  7. PC version doesn’t have a bloody texture on the body of a zombie, when you shoot the head. I also remember that in the PC version on the back and front yard of the police station, as well as in the office where Marvin is not played audio tracks. In your patch these problems solved?

  8. Hi, so I played it up until main hall. I have one little issue. It seems to be running a bit slow. Not too slow, but not at normal speed either. Can you help me out?

    1. Not sure what the cause could be without context. Game is pretty old so it should run fine on most computers at 30/60 fps.

  9. Hi 🙂

    I’ve installed the game and applied the patch on windows 10 but when I try to boot up the game, it saya ” no INI configuration was detected. a new INI will now be created from installed data.” but shortly afterwards nothing happens 🙁

    any ideas?

    1. Change folder privileges to everyone read/write enabled and that should fix the issue if you have the game installed under C:\Program Files (x86) or whatever your default program files folder is. That will help the game create the INI inside the same path as the game.

        1. I had the same issue, here is how I fixed it: Start the game first with the regular non patch “bio2.exe”. After you first started and closed the game, you are now able to start it with the patched “bio2 1.10.exe”. A window for configuration should pop up and create the config file.

        1. Holy shit that fixed it
          Thanks a bunch dude :D:D:D:D
          strange since I was able to play the game on win 7 when it was installed in program files.

  10. very good job,i have created a mod_mn1_de folder and a manifest.txt file inside.
    i have copied all the mod files and renamed /common/datap folder in data… /pl0/rdt…
    have you made a bio2.exe patch to play correctly mn1 mod?

  11. Gemini Hi. Are you planning to add smoothing for backgrounds and sprites like in emulated psx version?
    I also found some bugs:
    1) PC version doesn’t have a bloody texture on the body of a zombie, when you crush the head( I wrote about this some time ago)
    2) A water in PC have another texture
    Check my screenshots:
    https://beta-static.photobucket.com/images/jj493/SkyBoy1993/0/b0aa1567-3328-4bda-87c2-78fd070f8715-original.png?width=1920&height=1080&fit=bounds
    https://beta-static.photobucket.com/images/jj493/SkyBoy1993/0/79184ab2-8ab2-4320-a17b-151b08b8c971-original.png?width=1920&height=1080&fit=bounds

    1. 1) That’s not a texture at all, that’s colored vertices which DirectDraw doesn’t support. The only way to fix that would be to rewrite the rendering code entirely to support something like DirectX 9, but it’d be way too much code to work out.
      2) Same as 1, DirectDraw doesn’t support textures as subtractive blending.
      Smoothing for backgrounds is possible, but it’s not easy at all due to the way texture mapping is limited to 256×256 textures in the structures used to out polygons on screen.

  12. how do i change the resolution? i know its f2 for re3 but that just seems to unlock the frame rate pls help

  13. as installed the mods could make a video tutorial explaining better why don’t get mod RE Destiny that left these days in the moddb

  14. Where can I find the changelog and controls for options like changing the resolution? Sorry I’m a dumb dumb and I’m probably not seeing it right in front of my face.

  15. Hey Gemini, eveytime I enter kendo’s gunshop and he screams Freeze the game crashes on me.

    I have tried doing fresh installations, using compatibility modes in Windows 10 even though as you say they break the game.

    I have windows 10 but I am using an Intel UHD 630, it runs just fine until i get to kendo’s gunshop.

    1. Whoooooops, I found out what I was doing wrong… -_-

      I was patching the bio2 1.10.exe with the english patch first and then I would add the dll into the same folder as the bio2 1.10.exe but with this dll you do not have to use the english patch because it already comes with the english patch.

      Just do a clean installation, add the bio2 1.10.exe and then the dll and eveything should just work.

      Sorry for not completely understanding, hope this helps other people with the same problem as me.

  16. Whoooooops, I found out what I was doing wrong… -_-

    I was patching the bio2 1.10.exe with the english patch first and then I would add the dll into the same folder as the bio2 1.10.exe but with this dll you do not have to use the english patch because it already comes with the english patch.

    Just do a clean installation, add the bio2 1.10.exe and then the dll and eveything should just work.

    Sorry for not completely understanding, hope this helps other people with the same problem as me.

    1. Yeah, you can’t really use the previous English patch as that uses different room data and is bound to crash as soon as it tries to display any messages. My DLL enables all the English text that is already in the data and provides of its own whatever was missing. It’s all self-included.

  17. Runs perfectly in 640×480 windowed, but the cutscenes are lagging terribly in fullscreen.
    Anybody else has this problem.

    1. Can you tell me what OS you’re using, graphics card, and processor? It may be a hiccup with bilinear filtering making it lag behind, tho in some cases it seems caused by Win10’s ability to quickly upload frames to graphics cards.

      1. Hey, thanks for replying !

        Win10, gtx780, i5 4670k. I tried disabling v-sync, texture filtering and anti aliasing in the nvidia settings, but it didn’t seem to make a difference.

    2. I can confirm the video stuttering issue. (Windows 10 x64 1809, I7 8700k @ 4,8 ghz, 16gb 3200mhz DDR4, 1080ti) It works perfectly in the gallery and when the first CG Cutscene plays. A really good example, is the arrival of Mr. X in the B Scenario via Helicopter. It’s really stuttering and skipping frames here. Also i had to turn Gsync on my Monitor of because of weird slowdowns in game occuring with it. otherwise i have nothing really to complain. keep up the great work. but please look into it.

      1. Version 1.0.6 will run with a much more optimized version of ffmpeg. I was reported that it can play 1280×960 movies with no stutter whatsoever, so the old 640×480 movies should be fine if you had issues before.

  18. Great job you did! I have a question. Is very hard (and too much time to do it) to change damage/HP and enemies placement just like original RE2: Platinum?

    1. Arrange mode is basically the US difficulty, which corresponds to Original Mode in that version. Sourcenext has them switched around, as for Japan Arrange Mode represents the foreign version. It even has autoaim disabled, censorship turned off, and can access the Pause screen.

  19. thank you for all the hard work putting throught
    tho, i have a grave problem here.
    So, i want to play the game, but it kept saying “no INI configuration was detected. a new INI will now be created from installed data.” every time i open the exe file and stays at background (i checked in task manager and still running, doing nothing).
    I’m using Windows 10, and japan locale
    ofcourse, there is squared checked on “Read only” on property window (if that helps probably)
    and i cant uncheck it (it will come back again). Althou, the privelege on Users, they can write the file…
    hope it can be solved quickly.
    thanks in advance.

    1. If it’s under default Program Files path, try unstalling the game and installing it elsewhere in a fresh path that isn’t system protected.

    2. I had the same issue, here is how I fixed it: Start the game first with the regular non patch “bio2.exe”. After you first started and closed the game, you are now able to start it with the patched “bio2 1.10.exe”. A windows for configuration should pop up.

  20. I’m stuck with the “no ini” issue as well on latest Windows 10. Moving location doesn’t help, folder is stuck on read only, no matter what I do, I can’t grant the folder permissions.

    1. If you have it installed under default Program Files it usually happens, at least on Win10 with its weird permission thingy. I would suggest to move it elsewhere when possible, otherwise to just install it in a newly created path where default permissions are applied.

    2. I had the same issue, here is how I fixed it: Start the game first with the regular non patch “bio2.exe”. After you first started and closed the game, you are now able to start it with the patched “bio2 1.10.exe”. A windows for configuration should pop up.

  21. Hello!

    Do you know if it’s possible to lower the resolution to 240p so that the game would look like it does on the Playstation?

  22. I have a 1080p monitor. If I hit F8 a few times, the game will be borderless fullscreen, but stretched horizontally to fit. I was wondering if it would be possible to add an option to have integer scaled and fullscreen (E.g. 640×480 and 1280×960 with black bars on the top, bottom and sides).

    1. Sounds like an issue with your GPU forcing it to stretch instead of default native black bars.
      If you have an Nvidia GPU, check your resolution & how things scale to fit, if it’s fullscreen, fit, etc.

    1. It was originally there but I had to remove it due to bugginess in some sections like the gallery. I’ll probably enable it back via config.ini.

  23. Hey there! I just happened to think about playing RE2 again before the remake happens. Everything’s working perfect but is there an explanation of every setting in the config.ini file? I especially want to unlock hard mode from the get go.

  24. Thank you so much for your hardwork!
    Would it be possible to make an alternative version keeping the japanese text with all the improvements?

  25. I know this sounds really dumb but where is the config.ini file located?
    I can’t find it in the RE2 game folder.

    1. If you have the game installed under Program Files (x86) it was probably sent by Windows to one of the hidden mirror folders inside users settings.

      1. Ah I see
        I reinstalled the game into my documents on win 7 (on a different laptop of course) and it appeared after I closed the game.

        Thank you for all of this 😀
        hopefully we get a skip ingame cutscene feature.

  26. Thanks so much man by continue the support of this great mod. You think that this fix can be aplicated en RE3 SN? Any chances to fix this game too?

    Regards!!!

    1. Been asked before, and I still can’t find a proper copy of the game. All I was given so far are pre-patched copies that don’t really help.

      1. BIOHAZARD(R) 3 PC.exe
        ISO: 8A03104EEED246F9093694EB2BA2D061
        V1.1.0: 61876BB282B4CE4437559C839E1DC9CD

        MERCENARIES.exe

        E47B95A7455B392AACF759CF7234ED22
        5C2882A28FAD5C4E802DFE9B4D28BE81

  27. first of all, i should be thanking you once again for this incredible work.

    at this point i have this feeling that you can do whatever you want with the game due the immense knowledge you have with the engine. mesmerizing i should say.

    i noticed that pressing f6 in gallery mode reduce the size of the font of game status… i know it’s not a big deal, just saying.

    is there a way to add a fps counter to it? have you thought about making a launcher for the options in ini?

    ok, that’s it. have a very happy xmas and happy new year. much love for you!

    1. I did think of having an fps counter at some point, but my code kept on busting the actual value.
      As for a config.ini interface, somebody did think of that, but it’s not really necessary. I mean, it could be nice, but there isn’t any actual place in the game to place that safely.

      1. i see, thank you for all the considerations.

        there is something that is puzzling me though. i tried the arrange mode, which supposedly have different locations for ammo and such, but i noticed there’s no difference between original and arrange when using your dll.

        then i tried the game without it, and there they are, all ammunition were back to their right positions.

        it’s like choosing for auto aim in arrange actually is just pointing to original game, not arrange…

        is there something i’m doing wrong? or it’s just a problem on my end?

        1. Whoops, I effectively messed up the flag responsible for the switch between arrange and original mode. Oh well, one fix to add to 1.0.5.

          1. Oh..i just finished both runs Claire and Leon and was about to start arrange and noticed that issue . Well, alright ,will wait for fix!

  28. Oh mann this is so fucking good. Finally a great fix for a great game. Do you have in mind offer support for other languages?. Im from germany and a i love so much have this game translated with this ddraw.dll. Do you think that is possible?

    Regards master!!

    1. Probably possible as a mod. The thing still has no support for anything other than English, but it’s possible to expand string support to have custom encodings.

  29. 240p looks fantastic. Thanks so much for adding that back in.

    I am using an app called Lossless Scaling to integer scale the game. For some reason, the app has issues with bio2 when used in conjunction with your mod. The dev of that app indicated that when he tells the window to be borderless, it doesn’t do anything.

    Is this something that can be corrected? I would love to play 240p mode at 1280×960.

  30. Hi, trying this mod for my first time and loving it. I haven’t had a single issue other than one: the FMV cutscenes play very slowly and then the audio goes out of sync. This issue goes away when I remove the DLL from my game folder. Any ideas?

  31. P.S
    Because i run this on machine that is built for arcade, i have no desktop and everything has to be automated as it uses a front end.
    I made a simple ahk script that will be called from (bat converted to exe) and it will make game fullscreen by sending F8 and close game on pressing escape also move mouse out of bounds of main screen.Maybe someone will find it useful 🙂

    #SingleInstance Force
    #NoEnv
    Sleep, 2000
    SetKeyDelay, -1, 110
    Send {F8}
    MouseMove, 0, 2160, 0, R
    Return
    
    
    $Esc::
    {
        Process, Close, bio2.exe
    }
    

    It needs small bat in order to run, but it has to be converted to exe (bat2exe)
    like this

    @echo off
    
    set "GAMENAME=bio2.exe"
    set "GAMEPATH=BIOHAZARD 2 PC\"
    set HOME="%~dp0"
    set "GAMEROOT=%~dp0%GAMEPATH%"
    cd %GAMEROOT%
    start "" "%GAMEROOT%closebiohazard.exe"
    start "" /wait "%GAMEROOT%%GAMENAME%"
    taskkill /f /im closebiohazard.exe
    exit
    

    Have fun! and Thanks man !

  32. Hey, Gemini! I have a question regarding this .dll.

    So I installed it just like you said to do so in the instructions and everything works flawlessly, but I noticed that whenever I switch to fullscreen by pressing F8 (I have a 1080p monitor by the way), there are visible white lines or other small lines across most of the text, parts of the inventory, and item box in-game and even on some animated models, like the fire effects. I looked up on YouTube videos that use your .dll and it seems like most, if not, all people don’t have the same issue I do in fullscreen and most of them recorded their gameplay in 1080p. So I’m wondering if the problem I have is due to some settings I have to change on my part or just some other issue that may come with it.

    I’m on Windows 8 and have i3-4150 @3.50GHz, 6GB of RAM, and GTX 745 Ti 4GB if that is of any help.

    1. That’s a normal issue with resolutions that are not integer multiples of 320×240. That’s how DirectX 7 works, no idea if there is a real solution to this.

  33. Thank you! Thank you! Is like vaccine to Marvin 🙂
    You doing great job!

    So far RE2: Sourcenext looks best ant performs best (thanks to you).
    Just wanna ask, maybe you gonna work also on RE2: Platinum?
    Cause RE2: Sourcenext is way to easy :/ (HP and DMG still for JP in any mode).
    Or is possible to work for perfect RE2 PC version? To correct those HP’s and DMG’s tables – is way too much work?

    P.S. i have a problem on RE2: Platinum in non software mode: (https://i.imgur.com/29rXo3d.jpg)
    Win 10 Pro laptop (Intel HD 620 + AMD Radeon R7 M445)

    1. Never gonna bother with Platinum, it’s old and totally unstable. As for health tables, those can be easily changed if needed, but I’m not 100% sure they are different in the slightest, since this all PC releases are based on the DualShock Version.

  34. No ini configuration detected. and no, it’s not installed in ProgramFiles. It’s installed on my external ssd, and there’s no security tab. And have no issues with permissions on any other games.

    Guess i have to play without the patch.

    Windows 10 1809

    1. I had the same issue, here is how I fixed it: Start the game first with the regular non patch “bio2.exe”. After you first started and closed the game, you are now able to start it with the patched “bio2 1.10.exe”. A windows for configuration should pop up.

  35. Can you please post a link to the ini file and ill edit it manually? I don’t think it’s going to work otherwise.

  36. hey i need some help.

    this patch is working perfectly. but I can’t get the death scenes to work.

    it says the config.ini has this line:

    CensorshipDisable: 0 leaves the original settings, 1 forces censorship in death scenes to be disabled for every mode.

    but my config doesn’t. And If I add it by myself it just gets deleted 🙁

  37. Some hidden items are missing, mainly I just noticed pistol ammo. I couldn’t find hidden ones like the one behind the statue puzzle or the one in the chopper smoke (after you extinguish the fire).
    Is that a bug or something like that?

    Thanks for the amazing work dude!

    1. just an update,
      1 more can’t be found: dark room

      I just tested without the DLL and I could find them without the DLL but cant find with the DLL.

  38. please we need full screen and desktop resolution so anybody can play it at any resolution of his computer not borderless and 2560×1440 and also make that on biohazard 3 last escape sourcenext please we need fullscreen 4k or whatever the computer make

    thank you

    1. Real fullscreen is error prone on DX7 and modern Windows, same for resolutions that go beyond 1440p (they just show a black screen). In other words, not gonna bother with these options because they make the game unstable or flat out not working.

  39. many computer have a different resolution depend on their own monitor
    some monitor 2560X1440 ,3840X2160 (4k), 8k or whatever
    and that’s why fullscreen at any resolution will make the game hd and very good quality to play
    since Capcom didn’t release the original resident evil on steam we need the great picture quality of the best franchise resident evil 2 and 3 sourcenext and English as you do with that good patch
    and also to make fmv good frames because when I try it I feel the frames for the the video is less than the original
    sorry for that long story but really I wish to see fullscreen disktop resolution for biohazard 2 and 3 sourcenext at any chance

    thank you so much

  40. Great work on the patch! Having a weird issue with frame-rate though. Seems to run liquid-smooth windowed, but when it hits fullscreen the framerate suddenly seems to get halved.

    It worked fine for a bit in full-screen before, but now it goes all choppy whenever I go fullscreen. Any suggestions?

    Thanks!

    1. The issues seems to have fixed itself! I’d still like to know what caused it, for future reference, but all seems good for now.

  41. I was wondering if it would be possible to add scalable room backgrounds/camera scene files similar to the Peixoto mod. I am prepared to rework all of RE2’s backgrounds and masks with deep learning tools if you add this functionality. An option for the game to scale to desktop resolution and run borderless on starting up would be awesome too.
    The PSNR deep learning model seems to be giving me the best results: https://i.imgur.com/GSBFavp.jpg

    A quick note: In your mod sdk documentation you mentioned that the format for bg files is common\bg\ROOM_xyy_zz.png and that x is the STAGE starting at 0. Seems like you have changed this since you last wrote the wiki as now x starts at 1, so the first scene background in stage 1 is ROOM_100_00.png and not ROOM_000_00.png

  42. Not working when the .dll is in the folder my mouse just goes “working” for a few second then nothing happens,if i remove the .dll game works fine…

  43. Gemini. Thanks for update this. I love this addon.
    I see in others videos, a full italian translation of the game make by yourself. You can upload this file? I wish love RE2SN in Italian 🙂

    Thanks you and regards.

      1. Would love to see the game translated to other languages … in my case, I could help you with the spanish one … already posted this on the board but I think nobody ever sees the stuff that is posted there 😛

        I’m pretty sure there’s a lot of people willing to help you with this task

  44. I’m trying to replace the characters inventory pictures but when I edit st1_jp.tim nothing changes when I Launch bio2 1.10, I lauched it with bio2 it loads but the patch doesn’t .

    1. That’s because the DLL overrides that file when English is active, along with a few more. Instead use Mod-sdk, don’t overwrite game data, and create a mod folder to make that file read instead of what the DLL has.

  45. Hi, I installed the game but the 1.1.0 patch does not start and the original bio2.exe is an “incompatible version” and the patches are not applied.

          1. I don’t know why this is happening. I extracted the 1.1.0 patch on the folder where the bio2.exe is but it doesn’t launch. No compatibility modes are active. Do I have to do anything else after extracting the patch?

          2. Nothing else to do once you have the 1.1.0 exe and the DLL other than running that exe instead of the default one.

          3. It works now! I had to reinstall the game and download the patch, the DLL and the HQ music & sound mod again.

  46. Hey, thanks for making this game run perfectly on modern machines! I played on version 1.0.3.0 using saves from the Peixoto patch, and that version recognized those saves ok. But with the latest version, whenever I enter the save / load screen, the game crashes. Removing those saves from the folder fixes the issue, though I’m not sure if it would crash with “normal” saves as well. But it’s nothing major for me really, since I could blast through both scenarios with no saves and get the special weapons XD.

    Another thing, I’m currently using a CRT monitor as my main monitor, and this thing allows for retro games to run perfectly at their native resolutions, including the PC versions of RE2 , even before you added the “RetroMode” option XD. I set it to 320×240@120Hz (for 31KHz compatibility) and it runs amazingly well. But I also wanted to try “super resolutions” with this, mainly 1280×240. But it just creates a skinny image in the middle of the screen, and no amount of F8 presses will stretch it. Super resolutions are mostly useful for making games with uneven horizontal scaling less prone to “pixel crawl” (I guess that’s what it’s called), but it’s also nice for having an “HD 240p” resolution for 3D games, which is amazing on PSX or N64 emulators. This mainly creates a real scanline effect over high resolution renderings, without the cons of filters (like lag, or that they’re “not real” XD), and the fact that the 2D backgrounds won’t look any better at higher resolutions, having at least their vertical scaling at “native” will make them look very clean, which CRT scanlines tends to do naturally. Here’re a few examples with the emulated versions of RE2, although the phone I used to take the pictures didn’t give those colors justice:

    PCSXR-PGXP (PSX, Dualshock Edition, 1280×240): https://imgur.com/a/ctcSkis

    Project64 + GlideN64 (N64, 1280×240): https://imgur.com/a/lF8x267

    I’ve started playing the Nintendo 64 version for the first time just recently, since that plugin managed to fix almost every issue that this game had while emulating it. The character models are rather different from what I’m accustomed, though.

    And how it looks on PC: https://imgur.com/a/WHNUS4b

    It’s definitely the crispier of them all. I’m almost sure that a stretching option would do the trick. Thanks again!

    1. Save issues could be caused by their weird ass names still using SJIS. Not sure if the game has enough information to make those filenames read and display correctly in the screen, so that’s probably why they crash it. Usually a good solution there would be to manually rename those old saves or just start with a fresh set.
      As for the resolution issues on CRT, I suspect it might be caused by how the fullscreen mode doesn’t stretch to the whole visible area of the window (I used a trick to achieve that). Could probably be fixed if you use a resolution on your out monitor that keeps pixels in a square aspect ratio, but other than that I’m just speculating on what the cause could be. I don’t have the equipment to out on a TV, so I can’t test and debug myself.

      1. Well, I started a fresh game with Leon A, and “blasted through” it, getting an S rank in 1h59min with no ingame saves, and it saved ok at the end for me to start Claire B, so no issues there XD. But I have to say I really appreciate auto aim on arrange mode, made my life easier on the final boss, so thanks for that!

        As for the CRT, it’s a “common” CRT PC monitor, with a VGA cable, and it displays common desktop resolutions. I am already able to set a square pixel 4:3 resolution, like the “320×240@120Hz” I mentioned, which was useful since before the “RetroMode” option from your DLL, as it successfully renders Resident Evil 2 at that resolution (by first setting the desktop to it, and then launching the game), and it even scales the FMVs to fit the screen! But it still is a “low resolution”, which will give the 3D models the look that’s expected… A “super resolution” definitely makes them better, while preserving the true to life scanline look, like seen on the emulator pics.

        So, like I said, maybe a stretching option would help. Since it already uses the “trick” you mentioned to not stretch to the whole window on 16:9 / 16:10 / 21:9 aspect ratios, an option to disable it would probably fill the 1280×240 resolution’s weird aspect ratio, making it fullscreen on this 4:3 monitor (not assuming it would be easy to do that, though XD). So basically, it would be an “anamorphic mode”.

  47. I want to remaster the interface of the game in higher definition; inventory, character avatar, item pictures, the letters…
    How can i use mod-sdk to make it?

  48. Hi guys,

    I want to try this version out with my freshly installed PC version on Windows 7, but I have an odd issue.

    I can’t for the life of me find “bio2.exe”. I started the game regularly every time directly from the mounted CD, so I did not need it to run the game itself.

    I searched in the Program Filex (x86) folder, as well as the entirety of the Users folder, but no luck. What do I do now? Where is it typically located inside the Users folder?

    Of course I serached with Total Commander’s search feature, so I doubt the installer even created it on my hard drive. I of course did a full install, so this is especially perplexing….

    Do you guys maybe have a solution?

    1. You don’t need the original bio2.exe, just download the official 1.1.0 version from the main page and use that instead.

  49. Is there somewhere I can find a button mapping/layout/list for the controls (using 360 controller)? Both Leon and Claire start out with zombies all over them, and I don’t really have a chance to figure out the controls properly before dying. Every time. Asked on Twitter as well, but figured asking here might be faster/better. Who knows. Tried googling for this and didn’t find anything.

    1. Nevermind, I’m an idiot. For some reason I thought since this was a hacked DLL, the ingame key config thing would be broken (like with other modern xinput hacks for other games). Nope. My bad.

      1. The XInput feature works like a charm on RE2. Once you have one controller configured, all XInput devices will use the same exact button layout, even if it’s a faked one like DS4Windows.

  50. Hey, I just installed this and it works great, however I noticed something, dunno if this is on the original game or a bug. I started a normal game with Leon and auto aim was working, then I tried a normal game as Claire but autoaim didn’t work unless I forced it from the config. Is this expected behavior?

        1. It seems to be an issue with censorship disable. I’ll fix that in 1.0.7 if I can figure out exactly what is misworking, thanks for the report.

          1. Code rewritten and issues sorted out, along with a few more accidental hiccups. Should be fine now.

    1. If it’s not appearing in the game’s folder here’s a quick solution. Open up your C:\Users\[name] folder and search for config.ini. When you find it, cut and paste said file to where the game exe and DLL are located. It should ensure that only the local copy gets updated since it’s already there and should have privileges figured out for your current user settings.

  51. Hey, first off, great work, running great on my system.

    Just to clarifiy, which is the original game mode like in the english and european releases? Do I have to choose arrange mode or original mode for that? Since this is based on the japanese version, I am confused XD

  52. Hi Gemini!

    Would it be possible to add a manual reload option, like what Capcom added for the HD re-release of RE Remake and Zero? I mean the function where if you press the cancel button while aiming, your character reloads. It sounds like such a small thing but it adds a lot to the immersion I think. Would it be possible to add it like you added the quick turn?

    1. Wouldn’t be possible with the cancel button, since that’s already mapped to change aim, but it could be tied to the map button I guess.

  53. This no longer works. I re-installed windows due to an issue not related to this. Did everything the exact same way I did last time, and it doesn’t work. None of the suggestions do anything to help. I have sourcenext version updated. I’ve tried locating this ini file but can’t find it. After the ini configuration window the game just boots to a black screen and the window closes. I see this was updated since I would have last downloaded it.

    1. I’m on Windows 10 and installed this a few weeks ago. When I did it, I got the same result you did. The problems was that the DLL file would not create the ini config file. To fix it:

      -remove the DLL file from the directory
      -run the game once using the 1.01 official patch, then close it
      -the ini file should now appear in the directory
      -place the DLL file back into the directory

  54. Incredible work Gemini! The new remake made we wanna try the original and you’ve given us that in a way that works on modern machines! And with mod support!

    I wonder if someone will ever mod in a way for full movement, like the REmake HD versions. I know it isn’t true to the original but might be a fun thing for someone to try haha

  55. Hi, the patch kept saying “no config.ini found” etc etc no matter what (I dragged the folder to the desktop, my documents, etc., tried to set my folder to NOT read only, ran as administrator, etc., nothing just worked.

    I don’t know what I did now, but now it shows the message “Unrecognized executable, no patched will be applied” and it does exactly as it says: fully unpatched game.

    I’m going to reinstall the game now, but what should I do if it gives the same initial error no matter what?

    1. Okay, nevermind, I guess I got it working lol. Only problem is that there’s no music whatsoever for some reason…voices in cutscenes don’t work either, FMVs are completely silent, even the sound in the title screen when you select new game/load game is completely silent. Only sound effects (like the zombie moans) work it seems hmm.

  56. hello there. i just played with Leon and Claire through the end, and i must say your imagination is incredible. you have made so many adjustments to the original game, it feels like this is almost like new game to me. thanks for getting me addicted again.

    would u allow me for a few observations? the debug menu is like a dream, i just love it, but the invincible option is kinda… not exactly what it says, when i get poisoned my health goes below with time to the limit of 1, but yes, i cannot die.

    still in order to run i must heal with herbs. is supposed to be like that? kinda defeats the whole point of being invincible.

    also, saving anywhere which is an awesome feature, doesn’t have a typewriter sound, just when i really use one.

    fps option in ini file… is that a real feature? can’t see it functioning.

    i was thinking, what about a real time hud for health and ammo? that way we could see when ammo is depleting, i know we can see health a this point pressing f6.

    are u gonna releasing the shaders on next update?

    finally, i noticed that Birkin has an animation for his mouth movement when he screams… i was thinking too… would be possible to add a mouth animation for all characters dialogues? u probably thought of that before right?

    well, that’s it… hope i have not annoyed you too much, sorry and thank you again.

    1. Launch the game with the -config option from command line or shortcut, turn on Raw Input, select DualShock 4 and set vibration mode to either normal or intense.

      1. I still don’t get it for some reason, where is Raw Input? I opened the game via opening the command line -> cd “path/of/the/game” -> bio2 -config but nothing seems to have changed, I checked both the ingame config and the special debug menu.

  57. Oops, I wrote the comment not in the right place and I can’t delete it.

    Hey, Gemini. Thanks for the hard work. It’s very useful it does solved the lag/slowdown problem with my sourcenext edition. But I noticed something is wrong about the Original and Arrange item and enemy placement. I read the forum (an old discussion like 5 years ago) that explains how the sourcenext’s Original and Arrange mode differences. Original is simply Japanese version’s enemy and item placement.

    After I installed the patch, everything goes smooth until later I noticed something wrong with (presumably) the save file. I played the Original mode which means enemy and item placement is supposed to be in Japanese format (the noticeable example was, in Japanese version every ammo is visible. Which means no hidden ammo behind statue, Wesker’s desk, and near the red jewel painting puzzle).

    One day I decided to enjoy the story and reading all the files scattered around the RE2 world, digging any information to make sure I get 100% things in the game instead of speedruning it. In this playthrough I chose the Original mode Leon A. As the game starts, no enemy in front of Kendo’s Gunshop, well of course it’s Japanese placement. When I got inside the RPD, met Marvin, then saved.

    And this is when the weirdness started.

    I loaded the game the other day. Encountered the first Licker, pass through, enter the hallway and entered the room where the painting red jewel is. Something weird, there should be a handgun ammo on the desk near the chaldboard, but it’s nowhere to be found so I checked at the backroom and check the hidden ammo near the painting and I found it (it changed to be the Arrange mode or the US item placement). It became more obvious that my Original mode playthrough changed to be Arrange mode as I get to the 2nd floor of RPD main hall where in Japanese placement there should be only 3 zombies but it was 4 which means it’s definitely US placement.

    I tried to close the program, then loaded the file but same thing happened. It became the US placement. Then I tried to get Leon killed, back to the main menu and loaded the game without closing the program but still the same. I assume this mod causes the game to save the file as Arrange mode. Sorry I don’t know how the save works in detail so I can’t explain more.

    So I deleted the .7z and .dll and play it as it is. Started the game Original (JP placement), Leon A, get to the RPD, saved (the save file is written in Japanese), then checked the handgun ammo on the desk dear chalkboard. It’s still in JP placement format. Then I reset the game, load the file and checked the handgun ammo on the desk and it’s still there, no hidden ammo at all and all the enemy placement are still in JP placement.

    Also, I checked the save file (Original, Leon A) I wrote using the mod (which is written in English), and I found out that everything is changed to Arrange mode or the US placement (haven’t checked everything but I’m pretty sure cause it’s too overwhelming to check everything, lol).

    From this, I concluded that whenever you save the game while this mod is on, even you selected the Original mode, your safe file will changed as Arrange mode.

    Gemini, I really wish that you can fix this issue. This issue seems simple but what if I play Leon A Original, finish the game, save the game and hoping to continue the scenario as Claire B Original and it turned out to be Claire B Arrange. This definitely will piss me off. Simply, no JP placement for B scenarios for both character.

    Sorry for the long winding road and sorry for my bad English. Thank you for reading and I hope you read this, Gemini. Hopefully you will fix this issue.

    1. oh, did I mention about .7z file? Sorry I mixed up with the better sound quality mod, haha. But still the .dll causes the the save written as Arrange format even if it’s started as Original mode.

        1. Hmm, good. I should investigate the configuration as well. For now, I only done the test with the DISABLE CENSORSHIP CHECKED and the force Auto Aim remain UNCHECKED. Basically I did’t make any changes with the configuration within the .ini file (only the controller cause I prefer Direct Input).

          Anyway, I tried both Enable Japanese checked and unchecked and the issue still exists.

          1. Are you using version 1.0.7? That should have said issues fixed with censorship disable. Also better create new save files, older ones may have stored the broken flags.

  58. For some reason Raw Input doesn’t output any sound, either from the DS4 headphone jack and the computer’s headphone jack, what’s up with that? If I open Volume Mixer it also seems like the game is actually outputting sound, but it doesn’t seem to be going anywhere

    Also do you plan on implementing the rumble for when the zombies grab you, the title call and stuff like that?

  59. I may have to join the Patreon for your project(s). Keep up the good work!

    I was curious about what other features will be implemented in this mod.
    N64 Ex Files?
    Custom resolutions?
    Filtered/Redone pre-rendered backgrounds?
    Other costumes?

  60. I found Russian repack torrents for the first three Resident Evil games based on their US/European PC releases.
    But what is most interesting is that the FMV and audio quality is much better than the stock PC versions. But for some reason, the ending FMVs are still the from the stock PC version.
    For RE1, the FMVs (which are in 15fps instead of the PC version’s 10fps) and audio files (both sound effects/voices and music) are taken from the PS1 version at a sample rate of 44.1kHz and in stereo instead of the PC version which is in 22.05kHz and in mono (all of the PC sound effects in the first three games are of this quality).
    The FMVs in this version are still 320x240p but for some reason, the opening FMV is in 15fps and completely uncensored in colour, it also has Kenneth’s decapitated head.
    The videos are in the XviD format.

    As for RE2, the videos are taken from the SOURCENEXT version but the music is taken from the PS1 version at 44.1kHz stereo and sound effects/voices in 37.8kHz stereo.
    The installer also has an option to play with the alternate N64 costumes as well.

    For RE3, the sound effects and voices are also from the PS1 at 37.8kHz stereo but the music is instead from the Dreamcast version at PCM 22050Hz, 16-bit stereo.
    I don’t know if the Dreamcast version has superior music to the PS1 but it’s better than the stock PC version, which is at ADPCM 22050Hz, 4-bit mono.
    Once again, FMVs are from the SOURCENEXT version.

    The ones who did this are a pirate repacking release group called R.G. Revenants and the one who upgraded the sound is apparently someone going by the screen name Kalash49.

    If I am allowed to do this (most likely with Gemini’s blessing and maybe Kalash49’s blessing as well), I will upload upgraded sound packs (sound/video pack for RE1) in the comment section and maybe PCGamingWiki as well.

  61. Hi,
    Thanks for your amazing work ! Can’t wait to see the next release coming for both REs.
    After following the troubleshooting guide up I am still not able to find the ini file…
    Does anybody knows what else could be done ?
    I was thinking of creating an ini file myself but I don’t know what I should write in it.

  62. Thanks All. It would still be great to see the next games. Dino Crisis 1 & 2. Parasite Eve 1 & 2. Because of a series of similar, the difference is essentially only in that in the version of Dino Crisis – a dinosaur, in Parasite Eve is a different monsters and parasites. I think there is a schedule should be on the same level as you did with your patch Resident Evil 2 Classic REbirth DLL. If anyone is interested to look at the graphics after the applied patch REbirth DLL, here is a link to a YouTube video. https://www.youtube.com/watch?v=I099LnqpFx8

    But you think about other games in the series Dino Crisis 1 & 2 / Parasite Eve 1 & 2 – will not regret the quality of the game super. 🙂

    1. By the way, it was said that the best video quality bitrate – goes to Sega Dreamcast version, and GameCube – looks just realistic, but compressed. In fact in the Sega Dreamcast version, the graphics looks better than on the Sony Playstation 1 & PC version. The fact that the version of Sega Dreamcast – Resident Evil 2 – uses more color intensity of red, which is just not enough I think for the old Resident Evil 2. That’s why the Resident Evil 2 – building with red letters – looks great compared to the PC & Sony Playstation 1 version. I know that on the emulator Demul & NullDC you can safely run without lags the game Resident Evil 2 & Resident Evil Code Veronica X – without lags and with excellent graphics.

  63. Can you prevent zombie bodies from disappearing when you change rooms please? Because for me it is a big defect of the old Resident Evil, it ruins the immersion of the survival horror. That’s why I prefer the Remake I like the idea that dead zombie bodies stay until the end of the game.

    1. The explanation is that killed zombies decompose at a rapid rate, however I have another theory. REmake established that Crimson Heads are another evolution of zombies, and if there’s one, why not more? The claws of Crimson Heads look suspiciously similar to the Lickers. Thus, I say the zombies in RE2 become Lickers due to a mutated T-Virus strand caused by the Rats spreading it as opposed to direct T-Virus experimentation as in the Arklay mansion.

  64. I tried playing the game with my DualShock 4 V2 connected through Bluetooth and the game crashes after the warning scene in the beginning.

  65. How can i open the user interface of the config.ini file? i popped up for me when i initially added the dll file to the bio2 folder. I changed a few boxes. Then next run i wanted to try other settings like 60fps but only config.ini is in readme file format and no UI mode. Also does editing DisplayMode to 1920×1080 work? What number should FpsMode be for 60fps? Its on 0 right now.

    Also, will you one day add the upscaled backgrounds from the new RE2SHDP mod to this version? Check it out here: https://www.reshdp.com/re2/

    1. Run the game with the -config option via command line or shortcuts and the config dialog will pop up. As for the RE2SHDP mod, I’m aware. I’m looking into how to re-purpose it for the PC version with the author.

  66. You have done a fantastic job!!!
    I only have one nitpick, i have compared the health and base damage a player receives with the playstation and platinum port, and both are slightly higher in the arrange mode of sourcenext as others have pointed it out before.You mentioned it could be an easy fix, could you check it out, so we can have the full platinum experience in arrange mode.

    Btw can’t wait to see you tackle the dino crisis series.

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