Resident Evil Classic REbirth


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File Size 691.23 KB
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Create Date July 4, 2018
Last Updated February 6, 2019
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HOW TO USE THE FIX

  1. You will need either the Japanese version 1.01 (MediaKite reprint) or the European version 1.00c for this to work (the European exe is compatible with USA and ASIA versions; if you have difficulties finding this patch, you can download it from here). If you have an unsupported or unknown version of the game, you will get a message prompt to inform you that no patching has been applied and the game will boot as usual.
  2. Drop DLL and INI files from the package in the same folder where the game executable is.
  3. Just boot the game as usual and you're done, congratulations!

HOW TO INSTALL WITHOUT THE INSTALLER

If you are having difficulties to run the original installer from the game, here's a better alternative procedure that will always work:

  1. Open your CD-ROM of Biohazard / Resident Evil or mount a corresponding ISO with a virtual drive (CloneCD, Deamon Tools, and native Win10 virtual drive all work fine for this).
  2. Create somewhere on your hard drive a folder that will contain the game's data an executable.
  3. Go back to your CD-ROM, enter folder "horr" and copy either "USA" or "JPN" to the folder you have created in step 2.
  4. If you are performing this for Biohazard MediaKite reprints, also copy to your hard driver folder the file "BioHazard.exe", otherwise copy the official European update executable "NEWEUR.EXE".
  5. Copy ddraw.dll and conf.ini in the same folder where your game executable is located.
  6. Boot the game, you're done.

75 opinions on “Resident Evil Classic REbirth”

  1. The game runs fine until after the opening cutscene. Right when Jill is going to speak the game crashes saying it cannot find the voice file.

    1. You probably need a full install of the game to fix that. Simply drop the whole USA folder inside cd:\horr\ next to NEWEUR.EXE and you’re good to go.

      1. Thanks that worked. Is there some way to get the game to run in full-screen? I changed full-screen to 1 in the config file but it didn’t work.

        1. That option will be available again when I add support for hardware mode, since software mode tends to glitch quite a lot when it goes fullscreen (i.e. it breaks some textures).

          1. hey gemini, have you been able to change this so that the game can be run in fullscreen mode?

    1. PLEASE IGNORE MY ABOVE MESSAGE.

      I did some digging around the web and found the FMV’s from the English PowerVR demo to be more than adequate, and exactly what I was looking for.

      1. The next release will have support for mp4 with h264 for video and aac for audio – that means you can have any resolution and filtered output, not to mention you can encode 640×480 @30 fps for all videos in less than 80 MB. I’m currently having this version of the DLL tested, shouldn’t take very long to release. Have your ffmpeg ready for some encoding fun!

        PS: not sure what the PowerVR demo has for video, the final release has the same Cinepak+PCM crap as any other release.

        1. PowerVR is Cinepak like other versions and at 10fps.

          Only ones I could find that were uncut, had no subtitles, and have the original western music on the intro.

          I hate the ‘I’ve got a shotgun’ replacement in other uncut versions of the intro. It’s the only reason I don’t use the Ultimate Director’s Cut mod for PS1. Would love to have a patch for the original non DualShock DC that only adds the uncut FMV’s and not the fan mode and costumes.

          1. Ok, not a big deal then, I was able to mix the “perfect” intro myself: https://www.youtube.com/watch?v=nLASsEFAFx0

            The thing with PC releases is the ugly framerate and horrible compression, which makes PlayStation movies way better for an improved conversion. It’s possible to remake the whole PC movie library by mixing and matching pieces of the various releases.

  2. Found your movie pack on the discord and they’re fantastic.

    I didn’t think I would notice much of an improvement, but I was wrong.

    Great work Gemini.

      1. Which discord server are you talking about? I checked the blog and even the patreon but I found nothing about it.

          1. Could I also get an invite, please? I left a message here months ago about helping with Gun Survivor’s translation but no one really got in touch with me.

  3. If I choose a graphics card (eg 3D Blaster) although it is limited to 640×480, it looks much better compared to running the software version at 1024×768. Is that how it should be, or am I doing something wrong (shouldn’t the higher res look better?). I’m running this using Win10 btw.

  4. Hey can you guys help? Which folder do i unpack it? Because when i install the game it doesnt have any executables thus having me run it from the cd rom i have the japanese version of it when i look in program foles biohazard there are subfolders inna folder called jpn… The data folder has no executablesim running windows 10 can anyone help?

    1. The regular installer doesn’t create any EXE, but you don’t even need what’s on the CD for that. You download the official 1.00c version (link under HOW TO USE) and place that next to JPN or USA folder in your install path.

  5. I can’t seem to get a resolution higher than 320×240. When cycling with F7 and F8 it is just resizing the window but keeping the resolution. I’ve going into the ‘Launch’ .exe to change the card to video, system, 3d blaster but I’m not able to see any different (or if it is even being picked up by the installation). Would any body have any ideas?

        1. I figured out how to do borderless fullscreen only with RE2, which came much later. If I go back to this (which I intend to do), fullscreen will be added along with hardware mode and some other features present in Classic REbirth 2.

  6. I hope you improve this in the future, i’m doing a HD texture mod, and some HD textures to RE2 as well, besides i’m trying to port the 3D models from Deadly Silence, but i’m using Peixoto patch, and there are some limitations with that patch.
    Here are some screenshots…

    https://imgur.com/a/RPzbw26

  7. Gemini, is it possible to add direct movement with the analog stick like in N64 version of RE2 and high-definition remasters of REmake and Zero?

  8. Fantastic work my man! When do you think you will be able to get HardWare mode sorted for this? I am looking forward to playing in Fullscreen

    1. I’ll start working on it full time by next week, so possibly somewhere around the 20th there will be a brand new version of Classic REbirth 1 coded v1.1.0.

      1. Gemini. When I get some money, I will send you a little cash. I am pretty poor, but I appreciate your work. Thank you so much mate.
        Resident evil REbirth is the coolest thing ever. I will check back on the 20th. I have seen your tweets about you enabling HW mode and the game looking super sharp.

  9. Hey there, I am really curious about something that I saw in the recent video showcase with zombie Forest. In the PSX version of RE1, there is a tiny delay between camera angle changes and I saw that just now in the Forest video showcase as well, but if I recall correctly, the camera angle changes are instantaneous in the PC version of RE1 (at least that is so for RE2 and RE3). I am curious whether you specifically decided to leave the delay in or whether that will be changed further on.

    1. I made so that the game loads backgrounds as soon as it needs a camera switch. It’s a counter measure to fix some glitched graphics. There is some extra stutter that I need to fix, so it will work pretty much like RE2 does currently.

  10. Hey dude is there a way you can make a vertices/polygonal fix for Resident Evil 3 or do you know of one? Seeing the enemies and characters faces glitch about is akin to carcinogens. Side note, how is RE1 .1.10 coming along?

    1. I’ll have to figure out exactly what causes the issue, since all RE PC ports partially emulate the GTE (PlayStation Geometry Engine) to some extend. Game probably does something stupid between vertex processing and the actual drawing.

      1. I am really looking forward to RE 1 1.10 is it close? I love these damn games. Such a good job you are doing

    1. RE1 partially does the same but rasterization (i.e. from 3D to screen coordinates) is completely done via DirectDraw. I suspect RE3 does more or less the same but leaves more computation to software.

  11. The main disadvantages for me:
    1. cant get full screen
    2. “snow” effect (in select screen at least , don’t know if it take place in game further)
    I currently use this https://www.speedrun.com/re1/thread/3emvq , with which
    1. full screen without any “effects”
    2. eliminates fps madness (but probably u need to launch media player in background)
    if it has support for xinput and portability it will be perfect for me

    1. Fullscreen is done in the current WIP build, tho it’s more like windowed borderless, so it looks like fullscreen even if it’s not. Hardware mode has no “snow” effect, that’s what software mode does to simulate fade effects. FPS madness is totally gone as well and you don’t even need to have any media player in background. As for controllers, I current have XInput, Raw Input, and DirectInput.

  12. Where to find compatible versions? I rummaged through all the torrent trackers and did not find Japan or European versions. I found Asia, but your patch fix doesn’t work with it.

    1. 1.1.0 will have borderless window mode, so yeah, that feature will be available when I’m done fixing all the missing stuff for the big rewrite.

  13. It does not work for me … I have the german version. With me are still those annoying pixels. Can you make a tutorial video? I do not know if I did everything right or wrong.

        1. I found Biohazard.iso japan from description link – https://youtu.be/sYMjo4bRNxc
          biohazard.exe md5: 6CBF17329D634433818270E7BB79A308
          Sha1: 047F4FEEA01B18C69F12E790F2DC837AE0B7107F
          It does not work, did everything according to the instructions, ddraw.dll in the folder with biohazard.exe. The game starts, works, with bad graphics in the window. I tried to replace in “conf.ini” the values of “X_Size”, “Y_Size” by others, but after restarting they returned back to 320 and 240, it turns out ddraw still causes?

          1. That is indeed the MediaKite build, which is the one compatible with this patch and the upcoming one. As for the resolution, pressing F7 or F8 in game does the trick, but it won’t go fullscreen. The new version will have that and default to hardware rendering.

      1. Im DrEmuler i had my own “perfect” version project of the game.
        But im pretty interested on help yours.
        check it out.
        [retacted]
        anyway. please let me know if you need or want help!
        contact on my channel πŸ˜€

    1. RE1 can theoretically use hi-res backgrounds. It requires a quick way to decompress them, as using HD PNGs tends to be ultra slow.

  14. Hi Gemini. I saw on youtube HD backgrounds created using AI for all classic resident evil(1, 2, 3, 1.5). Is it possible to port them to PC. Especially interested RE1 PC version.

  15. Hey πŸ™‚
    Can you say when the next updates goes public? Can’t wait to test hardware mode.
    Thank you so much for everything.

    1. Hopefully soon enough. Been stuck in bed for the last few days due to an abscess, which is fortunately healing now.

  16. Hi,
    Is this dll is open source? I think this kind fixes should be open source to make them future-proof.
    Thanks for great work.

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