Source code for “Working around 2D primitives”


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File Size21.22 KB
Create DateJune 12, 2016
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Contains a little program that initializes the GPU and prints a message on screen with linked sprites. Includes the following code:

  • Some LibGS replacement functions from a previous article
  • Headers with merged sprite primitives and many bitfields documented
  • 16x16 font handler with smart width table generator

Screenshot
What the demo looks like when booted.

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