RE1 Classic REbirth change log

Upcoming in version 1.1.1

  • [Improvement] Added a brand new typewriter screen in the style of Resident Evil 2 for PC. This enables a lot more save files to be created and some customization for mods as well.
  • [Improvement] Save files moved to a separate sub-folder (“savedata” by default). Old save files, if detected, will be moved there automatically to ensure compatibility.
  • [Misc] Minor improvements to room text.
  • [Bugfix] Text for Chris in room 514 is no more in garbled Japanese.

Version 1.1.0 (16 July 2019)

  • [Improvement] Frame rate limiter code rewritten from scratch. No more visual bursts, inconsistent fps, or funny footstep sound glitches across camera changes.
  • [Improvement] Changed supported resolutions, making the game work identically to RE2 Classic REbirth (borderless fullscreen included).
  • [Improvement] Textures forced to always use 32 bits (XRGB8888 / ARGB8888) instead of 16 bits (RGB565 / ARGB1555)  or lower.
  • [Improvement] Added support for OGG audio and larger sound files can be finally used for high quality audio mods.
  • [Improvement] Added optional support for Retro Mode (i.e. 320×240 rendering scaled to window size).
  • [Improvement] Replaced screenshot function. Now it produces PNG images and can capture movie frames as well.
  • [Improvement] WinMain and message loop rewritten from scratch for better control over error messages and various stability fixes.
  • [Improvement] Config.ini code ported from Classic REbirth 2 and made generally better to maintain. Having a pre-made config.ini/conf.ini is no more necessary to boot the game (registry settings are converted to the new format or a default config.ini will be created).
  • [Improvement] English FILEs show a background image, like when the game runs in Japanese.
  • [Improvement] Keyboard and controller bindings are now global, not tied to save date. Once you remap keys and buttons, you won’t have to worry about them reverting back to whatever when you load a game.
  • [Improvement] Dropped support for masks coming from OSPxxxxx.pak files and replaced it with TIM images coming directly from room data. The latter masks are better quality and blend correctly with backgrounds.
  • [Bugfix] Fixed DirectX initialization failure with AMD graphics cards.
  • [Misc] Dropped NEWEUR support. The new DLL works exclusively with the Mediakite release as it’s the most updated and provides some important hotfixes. While Mediakite is a Japanese print of the game, the DLL shoehorns into it the official translation with a few consistency updates and fixes.
  • [Misc] Disabled Software Mode and dropped DXGL. Game will default exclusively to native Hardware Mode or can be wrapped with dgVoodoo if one wants to use it in conjunction with Reshade.
  • [Misc] Basic Mod-sdk support for file and audio overrides.
  • [Misc] Disabled SideWinder configuration for good. It was useless and created conflicts with current input protocols.

Version 1.0.6 (21 July 2018)

  • [Improvement] Added failsafe checks for compatibility modes.
  • [Improvement] Fixed failure message if an mp4 video for one cutscene exists but there’s no avi corresponding to it (i.e. if you have an mp4 pack of videos to replace default ones, there’s no more any need to keep the old stuff around).

Version 1.0.5 (20 July 2018)

  • [Improvement] Added timer switch in configuration INI.
  • [Improvement] New video player based on ffmpeg and fanplayer.

Version 1.0.4 (15 July 2018)

  • [Improvement] Added support to the Japanese version 1.01 (MediaKite).
  • [Improvement] Japanese text prompted via MessageBox now displays correctly no matter what your locale settings are.

Version 1.0.3 (14 July 2018)

  • [Bugfix] Software mode was made completely stable both in terms of FPS and of crashes. No matter what resolution you use, it will perform exactly the same as in 320×240 mode.

Version 1.0.2 (10 July 2018)

  • [Cosmetic] Added new resolutions and screen filtering.
  • [Bugfix] In-game timer runs at the correct speed in Status menu.

Version 1.0.1 (8 July 2018)

  • [Improvement] No need to change values inside the INI to reflect your current installation path, it’s recreated automatically by the DLL.
  • [Improvement] Configuration code rewritten and made more versatile for future expansions.
  • [Improvement] Added version detection: when you boot the game with a non-patchable application you will get a message that informs you about what version you’re trying to boot or if it’s an unknown build. If by any change you find an unknown executable, please report that to me.

Version 1.0.0 (4 July 2018)

  • First release!