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Month: April 2016

The weird art of optimization

Posted on April 14, 2016April 22, 2016Categories Resident Evil 2 Prototype (1.5)6 Comments

In today’s update we discuss a bit about a recent find on PlayStation micro-otpimizations and unexpected results. Full news after the jump.

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Bienvenue aux Laboratoires Parapluie

Posted on April 3, 2016April 3, 2016Categories Resident Evil 2 Prototype (1.5)4 Comments

Ready for a new recap? Here goes something.

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