Dino Crisis Classic REbirth

DOWNLOADS & LINKS Classic Rebirth DLL Official Windows XP patch by SourceNext Mods High Quality Videos High Quality Audio (by lexas87) User manual Change log WHAT’S CLASSIC REBIRTH? Classic REbirth is a set of patches for CAPCOM’s Survival Horror PC ports, currently supporting Resident Evil 1-2 and the first Dino Crisis. This patch is specifically … Read more Dino Crisis Classic REbirth

Dino Crisis user manual

HOW TO INSTALL WITHOUT INSTALLING Follow these steps to be able to make the game run by bypassing the setup entirely. First of all, create a folder that will contain all the game’s data and executable (we’ll call it “Dino PC” for simplicity’s sake). Open your CD-Rom of the game, you’ll have something that looks … Read more Dino Crisis user manual

DC1 Classic REbirth change log

Coming in version 1.0.1 [Improvement] DualShock 4 support for LED to color depending on your current health. [Improvement] DualShock 4 and XInput support for rumble. [Improvement] Made lines render as thick strips. [Fix] Room names in map screen don’t overflow outside of the screen area. Version 1.0.0 (24 April 2020) Initial release.

RE1 Classic REbirth change log

Upcoming in version 1.2.0 [Improvement] DirectSound abstraction layer completely rewritten in XAudio2, providing the following changes: spatial/panning sound, internal mono to stereo sample conversion, smoother BGM decrescendo, arbitrary BGM loop points (fixes Yawn’s theme abrupt restart), sound output closer to the PlayStation version. [Misc] Native OGG support. This means WAV audio in the original game … Read more RE1 Classic REbirth change log

Resident Evil Classic REbirth

DOWNLOADS

WHAT’S CLASSIC REBIRTH?

Classic REbirth is a set of patches for CAPCOM’s Survival Horror PC ports, currently supporting Resident Evil 1-2 and the first Dino Crisis. This patch is specifically aimed at the Japanese release by MediaKite, the latest build available for the PC port. It wont’t work with any of the US or European releases of the game.

FEATURES

  • Removes the need for Win95/98 compatibility mode to even boot, making the game compatible with Win7 and later. This collaterally fixes CPU0 100% spikes.
  • Removes support for software rendering (which would crash in the long run), enforces hardware rendering, and removes the need to specify a graphics card.
  • Adds support for some AMD cards that wouldn’t work because of incompatible Z-buffer formats.
  • Fixes frame rate for good. You will get 30 fps in most 3D sections while 60 fps in the rest, like it’s intended to.
  • Effectively makes the game installation-portable (i.e. no need to install it) by reroutine access to the Windows Register (replaced with an INI configuration file).
  • Replaces legacy gamedpad module (winmm.dll, joy module) with XInput, DirectInput, and RawInput. This means that you can use an XBox 360/ONE controller and take advantage of all common buttons, including shoulder triggers, or literally any other controller with DirectInput or Dualshock 3/4/DualSense with Raw Input.
  • Allows to boot the game without the need for a physical CD-ROM drive.
  • Allows the game to load videos from the installed directory, instead of always checking for data on CD-ROM.
  • Adds new windowed resolutions. New resolutions are 320×240 and multiples, and borderless window mode when hitting desktop resolution. You can cycle through them in game by pressing F8.
  • Fixes in-game timer when entering the Status screen.
  • Replaces the Windows MultiMedia video player (winmm.dll, MCI module) with a new one based on ffmpeg and fanplayer. This introduces a number of improvements, like filtered rendering, better internal control of what happens during playback, and the ability to play high quality mp4 files natively (supports H264 for video and AAC for audio).

PLANNED FEATURES

  • Add support for HD textures.

CREDITS AND OPEN SOURCE LIBRARIES

SUPPORT BOARD

Visit the following link to ask a question about Classic REbirth.

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