The title of this should be extremely self explanatory, but still more info after the jump.
Working around 2D primitives
This article is about 2D primitives and provides some code to interact with then. More after the jump.
Light sources: how they work and what you can do with them
Part 3 of the articles about PlayStation development. Get ready for the next battle after the jump!
Writing a good replacement for LibGS
Second part of the article on how to write fast and reliable code for the PlayStation. More after the jump.
The do’s and don’ts of PlayStation programming
This is a little article I decided to write while reading some good and bad code from various homebrew PlayStation communities. Full news after the jump.
The weird art of optimization
In today’s update we discuss a bit about a recent find on PlayStation micro-otpimizations and unexpected results. Full news after the jump.
Bienvenue aux Laboratoires Parapluie
Ready for a new recap? Here goes something.
Parallel work is always a good thing
Time for a new recap update. More info after the jump.
Updates, just like old times
For those familiar with my previous works, this is the usual drill on my old translation blogs. More info after the jump!
Is the story mode coming?
We’ve been getting this asked several times, and the answer is YES! Sherry Chris-mas, everyone! More info after the jump.