Q: Does this patch work on Taiwanese or Chinese versions?
A: The patch adds support to detect and read Taiwanese/Chinese data by using the SourceNext 1.1.0 patch executable. It cannot be used with the original exes because they are effectively very different.

Q: Does this patch work on the Japanese Mediakite print?
A: You can use the Mediakite edition data if you replace the executable with the official SourceNext 1.1.0 patch, like on Taiwanese/Chinese versions.

Q: Where can I find a copy of the game?
A: Even if SourceNext isn’t selling brand new copies anymore, this site won’t tell you where to download the game from. However, you can still find second-hand copies sometimes on Japanese Yahoo Auctions or eBay.

Q: Will you add other languages to the patch?
A: The current public build doesn’t have any modding capabilities, so not at the moment. Version 1.0.1 is planned to have that, along with a few translations contributed by the community.

Q: Is it normal that Windows 10 reports this as a high-power usage application?
A: Yes, it’s perfectly normal. These old games technically stagger one core of the CPU while looping constantly for Windows messages, but in reality their CPU usage is very low, even on processors with few cores.

Q: Does this patch support Windows XP?
A: No, for a number of technical and practical reasons. These patches are intended for Windows 7 and more recent versions, possibly Vista as well. Having Windows XP supported is just a hassle, plus you can always play the originals on that OS if you really must.

Q: How do I stretch the whole image to fill my screen?
A: You can’t, unless you use a stretch shader with Reshade. The patch is designed to keep a correct 4:3 aspect ratio and will never support stretched.

Q: I can’t find my config.ini. Where is it?
A: If you are running on Windows 10 and you installed the game to Program Files, chances are Windows is rerouting all write operations to a virtual folder. Either move the game somewhere else or run with admin rights.

Q: Can I play this on Linux?
A: According to previous reports from users on Dino Crisis (which uses similar new code), Wine should be able to run Resident Evil 3 just fine.

Q: Does this patch have support for HD backgrounds and textures?
A: It is capable of displaying HD assets. Instructions on how to install the HD backgrounds will be available in the future.


This is a list of know bugs which will be fixed at some point with new revisions of the patch:

  • [Minor] Some audio samples can loop at random times when too many sound sources play at once.
  • [Minor] The music playing in two cutscenes is muted despite having correct volume levels (Carlos and Murphy, Nicholai in the graveyard cabin).
  • [Minor] Mercenaries rewards can sometimes be bought again even if they are supposed to be sold out.
  • [Minor] There are a few unexpected glitches due to odd fullscreen resolutions or on some integrated Intel hardware.


  • You can submit runs with the patch in the main leaderboards for Japanese and Chinese/Taiwanese. This version has been tested for about a month before being approved and it passed a community poll, so you can pick this or vanilla; the decision is up to you.
  • The favorable RNG option is there just in case at the moment. While the patch has been approved for main leaderboard, your runs will be rejected if trace of this option are found (there are some crumbs that moderators are aware of).
  • The main difference with vanilla is that inputs will feel very different due to more responsiveness. If it required a lot of effort and muscle memory to hone your skills with the broken vanilla game, get ready to relearn, but with better controls and an identical yet smoother framerate.
  • The patched version is roughly 2 seconds faster in the Any% category due to some slow doors becoming fast doors on SourceNext and changes to how the audio is handled. This doesn’t mean in any way that you will be completely favored over vanilla. RE3 has way too much randomization, so any error or randomized event can lead to a huge time loss; the silver lining is that now, when the RNG Gods are favorable, it depends mostly on your skill and not the game messing with your frame rate or by dropping inputs.
  • Make sure to read the RE3 section for indications on what settings to use to make your runs legit.


  • Use your DVD-Rom of the game and navigate to the data folder, this is what you will be presented:
  • Copy the contents in there to a folder of your choice where the game will be stored. You won’t need the two executables, so you can just ignore them.
  • Download the official 1.1.0 SourceNext patch and copy all the files from the archive into your game folder.
  • Copy Classic REbirth’s ddraw.dll in the same folder.
  • [For non Windows 10 users] Download the XAudio 2.9 dll and copy that as well to the game folder.
  • If you did everything correctly, this is what your game folder should look like:
  • Boot the game, click OK on the message mentioning no config.ini being present, rebind inputs, set whatever options you may need and click OK to be done.


In the configuration dialog:

  • F1: enable debug menu
  • F2: integrated GL-tool
  • F3: toggle for default keys

In game:

  • Enter: Confirm button.
  • ESC: Cancel button.
  • F1: Show information dialog.
  • F2: Decrease speed (turbo mode).
  • F3: Increase speed (turbo mode).
  • F4: Bring up the status screen.
  • F5: Bring up the option screen.
  • F6: Hit once to show debug information, hit a second time for speedrun stats.
  • F7: Toggle texture filtering.
  • F8: Switch to next resolution.
  • F9: Bring up the quit screen.
  • F10: Toggle rendering fixes.
  • F11: Toggle retro mode.
  • Print Screen: Take a screenshot.