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It's intentional, like in the original, and they are not remappable to allow menu navigation regardless of binds.
Resident Evil 1 Classic REbirth / Re-binding arrow keys in RE1 Classic Rebirth
« Last post by roxviro on May 20, 2024, 06:22:45 AM »
Currently in 1.1.3 i cannot rebind movement to arrow keys, is there a workaround, is it intentional? and is there an upcoming update that we might get to allow more keybindings?
Bug reports / Run or Fight Nemesis screen is too bright
« Last post by daedrixx on May 07, 2024, 07:15:57 AM »
When there's the run or fight Nemesis screen it's blindingly bright, while on the PSX ver and even on the modded Gamecube version the "negative" effect is shown correctly:

News / Gmail is permanently banned
« Last post by Gemini on May 06, 2024, 06:14:58 AM »
Gmail is no longer accepted for registration since it's what spambots use for email approval. All accounts using gmail have been purged, please recreate any lost account.

NOTE: this may be extended to other domains if spam bots start using those as well.
Awesome, thank you for the quick fix and for all the other bugfixes/improvements listed in that changelog! <3
No worries, it's okay even if you posted it here since I didn't think of making a DC2 section. Anyways, bug's in the list of things I fixed for v1.0.1, bug report appreciated!
Hey! I hope this is OK to post DC2 issues here.

I didn't see it in the "known issues" section but there's a minor issue in the "Cartridge" menu at save points, some sprites are too much on the left:

PS1 version in comparison:

Haven't played too much yet but other than that it seems to work like a charm, thank you for your work! <3

Config if it matters: Windows 10 / i5-12400F / RTX 3060 Ti

I thought I was in the "Bug Report" section, my bad -_- I don't think I can move the thread myself.
Bug reports / Shotgun has double vibration when fired
« Last post by Newtype on April 13, 2024, 05:52:53 AM »
When you fire the Shotgun, the controller vibrates twice. If you're firing the last shell, it will vibrate three times.
Happens with both Chris and Jill.

Haven't seen anyone else mention this. Does it happen to anyone else?
Bug reports / Lingering vibrations
« Last post by Newtype on April 08, 2024, 11:19:24 AM »
While playing RE2 with patch 1.0.9, I noticed that on certain occasions, the controller will have a very small vibration that will keep going and stop after 5 seconds.
What's strange is that this only happens during in-game events or after using a key item. For example: Birkin making a loud step, opening a shutter door, unlocking the door with the plugs, a small explosion during a cutscene, turning on power in the Laboratory, using an elevator, raising/lowering the bridge in the sewers, pushing a button, etc. It never gets triggered from firing a weapon or taking damage. The problem is that these events are numerous throughout a playthrough. It happens constantly.

I use an authentic DualShock 4 v2 with DS4Windows. Everything is set up correctly, the controller has exclusive access, no double input. In config, I use xinput. I am not using any mods.
But to be sure, I also tried not using DS4Windows and using the DualShock 4 directly with RAW input and not only did it have the problem as well, it felt more evident because the vibration was much stronger.
I also tried another DualShock 4 v2 and it had the problem as well.

I played a lot of RE3 Classic Rebirth and this issue never happened. I also play on different emulators and it never happens. Only RE2 Rebirth does this.

I believe that these tiny vibrations are actually permanent vibrations, but they get stopped after 5 seconds by the driver or something as a failsafe.
I realize that all controllers are different. On some you'll hear it more than others and on some you'll barely feel it, but it's there.
Regardless, if you put your ear to the controller, you'll hear these lingering vibrations at certain times during in-game events.

Finally, note that even though these vibration-triggering in-game events are numerous, they are rare while inside the police station. Once you reach the sewers that's when they become frequent and it goes on 'til the end of the game.

I haven't seen any other posts about this issue so I'm wondering if it's happening to anyone else or just me.
The Great Beyond / Question for all the Coders/Developers here, I need your advice!
« Last post by AliAkbar on January 30, 2024, 05:20:22 AM »
Greetings everyone! First of all, I want to thank everyone here for all their hard work, which allowed so many people to play all these classic games again on latest OSs and hardware. I have always been a bit tech savvy, and I recently saw that Gemini is making a patch for Dino Crisis 2 and I saw the livestreams, but I felt like an idiot because I had no idea what you were doing.

I am considering to get into coding in college, and I wanted to ask you that where should I start? What would I have to learn in particular to, at the very least, understand the what and how's of the process of making patches for these games, and, I do not want to get ahead of myself but, potentially help out in making the ReBirth patches? Any particular languages I should focus more on, such as C, C++, C#, Phyton etc? Thanks in advance! :)
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