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91
Bug reports / Rules
« Last post by Gemini on April 15, 2021, 05:16:21 PM »
Before you post a bug, make sure that:
  • the bug has never been posted before. If you are not sure, use the search function;
  • in case of crashes, data needs to be unmodified. Better not report crashes that are simply caused by corrupted or broken data, hacked copies, or any kind of tampering;
  • in case of crashes, said crashes are reproducible in some way. Also, the best way to figure out rare crashes is by enabling crash dumps. Here's a guide on how to create those.
92
Bug reports / Rules
« Last post by Gemini on April 15, 2021, 05:15:53 PM »
Before you post a bug, make sure that:
  • the bug has never been posted before. If you are not sure, use the search function;
  • in case of crashes, data needs to be unmodified. Better not report crashes that are simply caused by corrupted or broken data, hacked copies, or any kind of tampering;
  • in case of crashes, said crashes are reproducible in some way. Also, the best way to figure out rare crashes is by enabling crash dumps. Here's a guide on how to create those.
93
Bug reports / Rules
« Last post by Gemini on April 15, 2021, 05:15:21 PM »
Before you post a bug, make sure that:
  • the bug has never been posted before. If you are not sure, use the search function;
  • in case of crashes, data needs to be unmodified. Better not report crashes that are simply caused by corrupted or broken data, hacked copies, or any kind of tampering;
  • in case of crashes, said crashes are reproducible in some way. Also, the best way to figure out rare crashes is by enabling crash dumps. Here's a guide on how to create those.
94
Bug reports / Rules
« Last post by Gemini on April 15, 2021, 05:08:05 PM »
Before you post a bug, make sure that:
  • the bug has never been posted before. If you are not sure, use the search function;
  • in case of crashes, data needs to be unmodified. Better not report crashes that are simply caused by corrupted or broken data, hacked copies, or any kind of tampering;
  • in case of crashes, said crashes are reproducible in some way. Also, the best way to figure out rare crashes is by enabling crash dumps. Here's a guide on how to create those.
95
The off-topic dumpster / Re: Welcomes
« Last post by JustanotherArda on April 15, 2021, 03:52:07 PM »
My salutations to you and to all the other members.
(Verifying?)

By the way, the new forum design has become even better.
Finally, hope to see a dark mode or let's say, a theme which has black or black-gray tones.
96
The off-topic dumpster / Welcomes
« Last post by Gemini on April 15, 2021, 01:32:04 PM »
Dump here your salutations. It will help verify the accounts, I think. ???
97
Bug reports / Re: Vorbis mod dialogue speed issue since 1.0.9
« Last post by bslenul on April 15, 2021, 11:07:02 AM »
I feel like lexas87's release might be confusing to some people, since it's not a regular mod that you just select when booting the game, and it includes an older RE2CR version (1.0.2 I believe), the one from my link uses the exact same files but is repackaged as a proper mod, you can double check it and even rehost it somewhere if you want, I didn't slap my name anywhere, I don't want/need any credits for just repackaging 3 folders and creating 2 .txt files :D

Still a weird issue, especially if you didn't touch anything related to sound :p I wanted to mess a bit with it by recompressing with vorbis but with different settings, but I have absolutely no idea how to convert these .sap files :D
98
Resident Evil 1 Classic REbirth / Re: Quality of life requests
« Last post by Gemini on April 15, 2021, 02:32:24 AM »
1) It's there in the DX9 version.
2) Tab, shift, and ctrl might be added at some point. They are not there since the game doesn't even map them, according to the internal virtual key list. As for Alt or mouse buttons, nope, they are glitchy as hell and produce weird behavior. You can map them manually if you want, but I won't implement them.
3) I'll probably disable that capability altogether, since it can be used for cheating in runs.
99
Bug reports / Re: Vorbis mod dialogue speed issue since 1.0.9
« Last post by Gemini on April 15, 2021, 02:29:18 AM »
No idea what's the cause, since I haven't done anything to the sound, but the RE2CR page now forwards to lexas87's release.
100
Bug reports / Vorbis mod dialogue speed issue since 1.0.9
« Last post by bslenul on April 14, 2021, 03:48:36 PM »
Reposting my issue from the old board:

Hey!

There is some kind of speed issue with the Vorbis mod (1.7), I made a quick video about the issue: https://youtu.be/rRP90lUx6T8
In the video I delete my config file and start playing with 1.0.8, voices are perfectly normal in Kendo’s shop. Then I switch to 1.0.9 and delete my config again (just to make sure it’s not some kind of conflict with the settings) and you can hear that the voices are much "deeper" and a bit slower, it even cuts Leon’s sentence… I didn’t show in the video but I also tried with the “Legacy framerate” option, but same result.

As a test I grabbed the Classic Rebirth HQ pack from here: http://re123.bplaced.net/board/viewtopic.php?f=22&t=308
I extracted the 3 folders, added a custom “manifest.txt” and 7zipped them (using “s=off” like said in the docs). When I boot the game and select that new mod, voices work like a charm with it. However it’s much, much bigger than the vorbis one obviously (~900MB vs. ~200MB). If anyone is interested: https://mega.nz/file/FnJjwIDQ#ptm8x3sdmsXlvSFKxzfUKD7YsoDri_7ttqqRs6Wj1Yk (I kept the creator name and the special thanks in the description of the mod of course, I hope this is OK to share).
So idk, looks like 1.0.9 doesn’t like vorbis compression anymore for some reason?

*edit*
If it matters: Windows 10 / i5-4670K / GTX 970
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